Advanced interactions and destruction work on Unreal Engine 5 while maintaining good optimization for real-time performance.
Description:
In order to save resources, the physics and fractures trees only activate upon impact. Once the objects' velocity returns to zero, the physics is deactivated. (I kept the physics on the foliage for the video, but it can also be deactivated.)
The FX are created using Niagara directly within the engine.
No plugin and captured on an RTX 3060
Contact !
In-game combat scenario
Localized breakage
Wood Elasticity & Foliage Inertia
Interaction fern2
Interaction fern