Website powered by

DOOM_3 FanDemo

Update of my Technical demo inspired by Doom 3, developed in Unreal Engine 5.
The scene features a dark sci-fi atmosphere and multiple real-time systems:

- Localized damage on enemies (different reactions depending on hit zone)
- Contextual deaths (directional ragdoll or animation based on impact)
- Environmental interaction, dynamic VFX (sparks, blood, impacts), and volumetric lighting
- Low poly optimized props enhanced through normal and height maps
All elements are designed for a responsive and performant gameplay loop.
Gameplay video : https://www.youtube.com/watch?v=LZNjRkCNs0k&t
(Includes original sound effects from Doom 3 and Alpha Doom 3)

Tiling_textures

Tiling_textures

Tiling_textures

Tiling_textures

Tiling_textures

Tiling_textures

Propsing_example

Propsing_example

Height Map for surface details

Height Map for surface details

ShotGun

ShotGun

In-Game Shotgun Preview

In-Game Shotgun Preview

Featured in gaming and technology media, including IGN.

Featured in gaming and technology media, including IGN.