A personal fan remake of Banjo-Kazooie,
The project takes the form of a fully playable 5-minute gameplay sequence covering the first two levels of the original game, recreated and reinterpreted with modern real-time rendering techniques.
This project was developed as a complete gameplay experience rather than a collection of environment shots. I handled the entire production, from the creation of the 3D environments and characters to gameplay programming, animation and technical implementation in Unreal Engine.
My Contributions :
- Environment Art and 3D prop creation
- Character modeling and integration
- Character animation
- Materials and shaders
- Water and underwater environments
- Lighting and post-processing
- Blueprint gameplay systems
- Character and environment interactions
- Item collection systems
- Gameplay mechanics
- Level design and world building
- VFX and technical integration
- Unreal Engine 5 implementation
The goal was to recreate the atmosphere and gameplay of the original Banjo-Kazooie while exploring how its environments and mechanics could translate into a modern Unreal Engine 5 production.
The video below presents the complete playable sequence, while the following breakdowns focus on specific aspects of the project, including the environment, underwater rendering, materials, interactions and gameplay systems.
Gameplay
Environment Interactions
Underwater environment, featuring custom post-process materials, underwater lighting, visual effects and interactive elements.
Implementation of several iconic Banjo-Kazooie item collection systems, including musical notes with a functional counter up to 100, Jigsaw Pieces triggering Banjo's dance animation, and Honeycombs restoring the player's health. All sys